id Software releases Vulkan verson of DOOM that promises higher FPS thanks to low-overhead API

Today id Software announced the availability for the Vulkan™ version of DOOM that relies on innovative features to deliver incredible performance.

The Vulkan™ API is a descendant of AMD’s Mantle that supports close-to-metal control across Windows® 7, Windows® 8.1, Windows® 10, and Linux®.

Compared to OpenGL, Vulkan™ substantially reduces “API overhead” – the background work a CPU does to interpret what a game asks of the hardware – to deliver meaningful features, performance, and image quality and expose GPU hardware features that wouldn’t ordinarily be accessible through OpenGL.

DOOM benefits from Vulkan support by using several great features:
·         Asynchronous Shaders
·         Frame Flip Optimizations

The differences in performance of DOOM with VULKAN API are shown below.

id Software and Bethesda are commendable for making the leap to the brave new world of low-overhead APIs. It is recommended that users can try the game on Radeon graphics card to experience the benefits of Vulkan over OpenGL.

For more information on the above features and the Vulkan version of DOOM, please visit:

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