Clash Royale, the real-time PvP mobile card game launches its official eSports league, “Clash Royale League”

Supercell takes eSports to another level – Clash Royale, the real-time PvP mobile card game launches its official eSports league, “Clash Royale League”

4 teams from Southeast Asia (Taiwan, Hong Kong, Macao, Indonesia, Thailand, Singapore, Vietnam, Philippines, Malaysia)  joins the “Clash Royale League in Asia”

Clash Royale League

·      All players have a chance to become a professional player through participation in an online event that commences on March 14th
·      World Championship in Asia to be held in Winter 2018

Singapore ― March 14, 2018 — Supercell, mobile game developer and creator of the real-time PvP mobile card game Clash Royale will launch its official eSports league, the “Clash Royale League,” in March of 2018.

Reflecting the game’s global player base, the Clash Royale League will consist of leagues worldwide such as North America, Europe, Asia, and Mainland China. Each of the Clash Royale League regions will host six to twelve teams, each comprising of four to six players.

Southeast Asia (including Taiwan, Hong Kong, Macao), along with South Korea and Japan are part of Clash Royale League in the Asia region. Including four teams from Southeast Asia countries, the Clash Royale League in Asia will have a total of 12 teams. League format will be round robin, with the top teams advancing to the playoffs. Top teams from each of the regions will advance to the World Finals hosted in Asia this winter.

Supercell develops games true to its company vision, which is to “create games for as many people as possible that are played for years and remembered forever.” Clash Royale is a real-time PvP action game in which you use a deck of up to eight cards of characters to, in a three-minute battle, attack your opponent’s towers while defending your own. While its simple rules make it easy for anyone to jump in and enjoy, the outcome of a match hinges on a variety of factors. From deck building to timing your tactics to your compatibility with your opponent, Clash Royale is a highly strategic game where come-from-behind victories or overtime-sudden-death-victories are always possible, and nothing is over until it’s over.

The game’s simplicity is precisely what makes it easy for spectators to join in the excitement and enjoy the players’ skill and techniques. This is something that cannot just be simply described as a hobby, where players aim to be the best, with team members and spectators cheering them on. Similar to traditional sports, a lot of emotion, excitement and drama exist. Supercell hosted its first official eSports event “Crown Championship” in 2017 to determine the top Clash Royale player. With a total of one million dollars in prize money, 27 million players from 187 countries participated and the event was livestreamed in nine different languages on 13 different platforms, viewed by Clash Royale fans across the globe. Continuing the passion of “Crown Championship” from last year, in 2018, Supercell takes eSports to another level by owning official eSports league—the Clash Royale League. eSports is seeing a rapid growth globally. In 2015 eSports participant and spectator population used to be 120 million and is expected to grow up to 286 million by 20201. We hope to attract more people to Clash Royale through eSports.

Clash Royale League will provide a chance for every player to become a professional player. They are required to participate in an in-game event, the “Clash Royale League Challenge,” which starts on March 14th and also to meet requirements from the League and Teams. Going through a selection process, such as optional online tournaments and tryout day, professional players will be signing with teams. The Clash Royale League will offer each team subsidy for support.

More information regarding professional players, teams, and tournaments will be announced at a later date.
* * *
About the Clash Royale League in Asia
Overview:             Approximately 70 matches each season, totaling to 140 matches across 2 seasons. League format will be round robin, with the top teams advancing to the playoffs.

2018 Schedule:   
March 14 – 18
In-game event “Clash Royale League Challenge”
End of March - Early April
Additional optional selection process, such as in-game tournament and offline meet up with team owners for winners of “Clash Royale League Challenge”
Mid April
Professional Players announcement
Late April
1st season begins
2nd season begins
World Championship

About Professional Players:
- Contracts for professional players will be until December 31 2018.
- As of April 1st, players must be at least 16 years old (players younger than 18 require a guardian’s permission).
- Salary for the contracted period will be discussed between teams and the player.
- It is required that a player participate in all matches during the league season.
- It is possible for a player to attend school or work another job, provided they attend all league-mandated tournaments, photo shoots, etc.
- It is possible for up to two professional players on each team (called “Legacy Players”) to occupy a special position wherein they do not participate in tryouts or the Clash Royale 20 Win Challenge. The selection of Legacy Players shall be conducted by each individual team. 
The requirements for team participation, as well as the stipulations and remuneration for professional players, may differ per team.

Team Overview:
Each team will have four to six professional players.
In addition to the professional players, each team will have one coach and/or manager.

Champion Benefit:
Total of 200,000 USD will be paid to top performing team(s) in Asia.

Clash Royale League in Asia will be partnering with Google Play. All matches will be played on Android device
*Note1. Source: Newzoo 2017 Global Esports Market Report

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