G2A.COM CEO Officially Opens GIST Gaming Istanbul 2016 with an Inspirational Speech on the Potential for Europe-Asia Co-operation
RZESZÓW, Poland, LONDON and HONG KONG, February 5, 2016 /PRNewswire/ —
Today, February 4th, the co-founder and CEO of G2A, Bartosz Skwarczek officially opened GIST Gaming Istanbul 2016. Bartosz spoke about the amazing potential of Turkey as an enviably located marketplace in the middle between Europe, Asia and the Middle East: a unique bridge between people and countries… and gamers!
G2A had brought their top team to Istanbul for the much-anticipated GIST event. In a well-crafted speech he compared the history of G2A and the history of Turkey, saying that both were marketplaces which had, in the past, suffered rejection and struggled to be recognized and that today both continue to strive to become great leaders.
He said: “G2A share with Turkey the history of everyone in the world who wants to achieve something great.”
G2A was established in 2010 as an ecommerce shop with big dreams to become an official reseller of Triple A developers. Bartosz travelled far to attend different trade shows: E3, GamesCom, Gstar – begging for a meeting with Triple A developers. “We were rejected dozens of times,” he said, “We got no response. We felt humiliated.”
He asked the audience of gamers and business leaders: “Does this sound familiar to you? How long has Turkey been asking to be a full member of the EU? You try to convince others that you would be a valuable member and that your presence can make a great difference? For 20 years you have suffered from being rejected. G2A can play a part in pushing for your recognition. It helps when you have friends in Europe!”
During their time of rejection, G2A resolved to dedicate themselves to building a customer experience marketplace platform with the best prices. Today, G2A has 150 thousand sellers and the best global customer service. Finally, G2A were recognized and now have 250 thousand new customers every month. G2A demonstrated their quality and proved their industry-leading credentials by developing G2A Shield and G2A Pay for trustworthy customer transactions.
Bartosz stated that if this was possible for G2A, to make it in the Gaming and Digital Industry, it is definitely possible for such a great country as Turkey to conquer their obstacles.
In a powerful, fact filled, persuasive style he spoke about Turkey’s 77 million citizens, 50% of whom are under 25; its 22.5 million Gamers and the $464M Games Market Revenue generated there in 2015 (Source:newzoo) .
“Our paths are the same, we both had rocky times. G2A has now become the leader of the gaming industry, the biggest global digital gaming marketplace and Turkey enriches and develops the multicultural bridge, to a great marketplace, the Grand Bazaar.”
Bartosz thanked Turkey’s gamers for making G2A great: “Somehow you saw us; somehow you liked us and gave us a chance. It is you who created G2A.”
He concluded that it is now time for Istanbul, for Turkey, for gamers to demonstrate all the potential of this fantastic country. “G2A is honoured to officially open ‘GIST – GAMING ISTANBUL 2016.'”