today unveiled that Razer Chroma™, its flagship lighting technology, will be now available to 3rd
party partners along with a glimpse into the future of Razer Chroma
with “Project Ariana,” the world’s first video projection system
designed for total
Chroma is the largest RGB platform for gaming with more than 5 million
devices sold to date. Some of the world’s top AAA games have integrated
Razer Chroma lighting, including “Overwatch” from Blizzard, “Call of
Duty®: Black Ops 3” from Activision, “Shadow Warrior 2” from Devolver
Digital, and more.
growing number of hardware partners are additionally queued to leverage
the Razer Chroma platform for immersive gaming solutions, including
NZXT, Antec, Lian Li, Wicked Lasers and Nanoleaf. Entry into the Razer
Chroma ecosystem and the 16.8 million-color palette of the platform is
given through the Razer Chroma Module, a single hardware and software
API available to partners.
Razer is exploring how lighting in the whole room can create more
immersive experiences, together with Philips Lighting.
glimpse into the future of Razer Chroma is given by Project Ariana,
taking the concept of RGB lighting into room projection and bringing a
whole new dimension to immersive gaming
through Razer Chroma, which communicates with games in real time to
create both lighting and video effects. This results in solutions for
gamers that range from peripherals to smart lighting and video
projection, all working as one to provide a totally immersive
Ariana is a concept design that showcases the power and potential
of the Razer Chroma platform in the pre-VR world in bridging the gap
between gamers and games,” says Razer Co-Founder and CEO Min-Liang Tan.
“Video projection, multi-color lighting and the responsive intelligence
of our Razer Chroma engine are changing the
way we game today. We and our publishing and technology partners are
working toward new visual solution for an even more incredible and
visually rich tomorrow.”
Project Ariana is a high-definition video projector that uses an
ultra-wide fish eye lens and advanced processing capabilities to extend
the gaming experience into an entire room.
system adapts the projection of in-game elements to the dimensions and
features of the physical environment. A pair of 3D depth sensing
cameras together with proprietary calibration
software automatically calibrates itself to detect environmental
factors such as furniture and room lighting, to provide the perfect
display for any room.
The concept is being demonstrated to attendees of the 2017 Consumer
Electronics Show in Las Vegas at the Razer booth – South Hall 3 booth:
“This is the future of Razer Chroma as we see it,” says Tan. “We are
working toward new video projection technology designed to place users
in their games for total gaming immersion. Having a game literally
surround a gamer completes the entire ecosystem of
gaming, bridging the sensory gap between player and game.”