AMD introduces FSR 3.1 targeting visual clarity improvements over pure frame rates and expanded development effort support
During GDC 2024, roughly six months after the initial launch of the AMD FidelityFX Super Resolution 3 major update, AMD unveiled and showcased a smaller yet equally impactful release, FSR 3.1. Firstly, there have been enhancements in upscaling quality, particularly in reducing noticeable flickering, shimmering, and mot
During GDC 2024, roughly six months after the initial launch of the AMD FidelityFX Super Resolution 3 major update, AMD unveiled and showcased a smaller yet equally impactful release, FSR 3.1.
Firstly, there have been enhancements in upscaling quality, particularly in reducing noticeable flickering, shimmering, and motion-induced dizziness around objects, resulting in improved clarity and reduced overall blurriness.
Addressing ghosting issues with moving objects, although not completely eradicated, has been further improved in FSR 3.1, while maintaining more detail across the board.
Additionally, AMD introduced a new set of FidelityFX APIs aimed at aiding developers in debugging more easily and ensuring long-term compatibility with future FSR versions.
For those working with Vulkan and Xbox GDK, FSR 3.1 access will be enabled from Q2 onwards, with gamers possibly experiencing it starting this year, although no specific timeframe was provided.
Another noteworthy update is the official decoupling of FSR 3 upscaling from Frame Generation, allowing other upscaling solutions to seamlessly integrate with FG without conflict.
AMD concludes by sharing a list of upcoming games set to receive FSR 3 support in the near future. Good thing that FSR is fully open source and basically non-exclusive to Team Red so go and have fun regardless of which GPU you're running.
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