NVIDIA RTX Remix gets even more RTX with latest DLSS 3.5 + Ray Reconstruction update; New games getting DLSS announced as well
This week's NVIDIA news is tailored not only to gamers but also devs who are dabbling in the RTX Remix Open Beta software to bring some classic oldies into the modern era. The modding toolkit has received the all-important DLSS 3.5 with Ray Reconstruction integration and support to make all the lighting even more accur
This week's NVIDIA news is tailored not only to gamers but also devs who are dabbling in the RTX Remix Open Beta software to bring some classic oldies into the modern era.
The modding toolkit has received the all-important DLSS 3.5 with Ray Reconstruction integration and support to make all the lighting even more accurate and life-like even in native resolution, not to mention general performance optimizations in terms of fidelity and responsiveness.
Combining the existing generative AI texture tools with modern physics-based rendering assets on top of the existing ray tracing foundations and whatnot, I truly look forward to the level of creativity achievable by the platform.
On the other hand, 3 titles are getting juiced up by DLSS. We have last month's EVERSPACE 2 upgrade from DLSS 2 to DLSS 3 (RTX 40 series owners eating good) that gives up to 2x framerate improvement at 4K via Frame Generation alongside Reflex for responsive inputs.
The same treatment is given to Gray Zone Warfare as well, with up to 2.7x uplifts at 4K under the Epic graphic preset and 54% reduced system latency with Reflex. Lastly, MotoGP 24 is now live with DLSS2.
And as always, remember to nab the latest GeForce Game Ready Driver to match with the latest game updates.
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