Pantropy, currently in pre-alpha, is not just another survival game, the game offers a unique experience as a Sci-fi Mech/FPS Hybrid with RPG elements, along with having a strong focus on both PVE and PVP gameplay.
“Players won’t find themselves in the typical deathmatch scenario. They’ll be able to choose a faction once they join a server. We built-in a feature which places a player among friends and other faction members the moment they are spawned onto a map, so potential enemies can be clearly identified.This limits the whole K.O.S. (Kill on sight) – factor.”,says Sebastian Kaulitzki, Producer at Brain Stone GmbH.
An exclusive press demo will be available soon, and all verified media outlets and streamers interested can request this demo here.
View a recent livestream, where the developers give a hands-on overview of the game in progress: https://www.youtube.com/üwatch?v=A1EiSOSuLg0&t=2836s
The game takes place on a post spacecraft, hostile alien world around the year 2100 AD. Generators create wormholes that connect planets and make the colonization of foreign worlds possible. Players band together in factions to endure the difficult challenges that unfold. Pantropy’s exciting FPS gameplay has players competing with each other (and the native inhabitants of Pantropy) for limited resources.
“We added this system to reduce frustration and to increase the cooperative gameplay experience for our players, we strongly felt a clear 2-Faction system was not present enough in other games out there on the marketplace today.”, says Sebastian.
Cooperative gameplay allows players to explore, gather resources, create custom bases, build mighty mechs individually or with others simultaneously, research new equipment, develop new technologies with an in-depth crafting system (almost everything in Pantropy needs to be crafted). Missions assigned in the game are designed to dynamically react to the player and influence the world around them.
Pantropy is set to hit Kickstarter November 7, 2017 and recently launched a campaign on Thunderclap reaching over 1.2 million reach thus far: https://www.thunderclap.it/projects/62125-pantropy-game-on-kickstarter
– PVE and PVP.
– Farming automation.
– Complex base building.
– Personal modular mechs.
– Enjoy an anti offline-raid system.
– Multi-crew vehicles to get around terrain easier.
– Global events for a unique experience every time.
– Exotic alien world to explore in groups or alone.
– Exciting first-person shooter and hardcore survival gameplay.
– XP system and rewards, that allow players to specialize their skills.
– In-depth crafting system: build custom bases, weapons, mechs, and more.
– Factions that reward teamwork and lead to cross-faction competition for resources.
– Zero pay-to-play or pay-to-win mechanics. Pantropy is a game of skill, collaboration, and resourcefulness.
Pantropy is currently slated for Steam in early access sometime in 2018, with a follow-up full game release scheduled in 2019. Kickstarter backers will receive a closed early alpha edition in Dec 2017. The alpha servers host up to 64 players simultaneously on a 64km² map and future releases will support highly populated servers, larger battles, and more powerful discoveries. Future stretch goals include: PS4, Xbox and other possible developments may be mentioned during and after the Kickstarter campaign launching on November 7, 2017.
About Brain Stone GmbH
Brain Stone was founded by Sebastian Kaulitzki in cooperation with Julian Kaulitzki in 2016. The duo started developing Pantropy in December 2015 and created Brain Stone GmbH to support their development efforts. Brain Stone is located in Potsdam, Germany and the team now consists of 16 people. Pantropy is Brain Stone‘s first game, but the creative minds behind it all have extensive experience working on previous games. Brain Stone is a product of passion. Everyone involved loves gaming and works day and night to make Pantropy a fantastic game that you will enjoy. Learn more at: www.brainstonegames.com